Nuke tools: Having spent half of 2014 working as a freelance Nuke Compositor for TV vfx vendors, I’ve had to make or download various nuke tools that I needed that I usually take for granted in the film world. Theses are those tools. I’ve uploaded them to github making it easy to copy and paste into Nuke. Feel free to use these. Freelance is fab!
These tools are all beta so please use at your own risk, when they are stable I intend to release them on nukepedia.com Contact me with feedback, particularly if you want to contribute.
Original Author of code
SetBlacks – A tool to match CG Blacks to the plate. It adjusts the blacks separately from the whole image using an add with a roll off. Sample the base black in the plate (destination) and the base black in the CG (source) – GitHub link | |
GradeAOV – Subtractive secondary pass CG grade tool. Super useful if your CG is nearly there and needs less than half of the AOV’s adjusted. Additional features include contrast with a pivot point, saturation that does not change luminance and using channels as a mask. Input requires all the AOV’s to be graded as separate channels and the beauty in the RGBA channel. – GitHub link | FilterAOV – Subtractive secondary pass CG grade tool. Super useful if your CG is nearly there and needs less than half of the AOV’s adjusted. Additional features include contrast with a pivot point, saturation that does not change luminance and using channels as a mask. Input requires all the AOV’s to be graded as separate channels and the beauty in the RGBA channel. – GitHub link |
VignetteBokeh – Creates Cat’s Eye Bokeh. See: Previous Blog post where i talk about it. – GitHub link | |
InverseOver – Awesome new way of keying, results are like an additive keyer but this uses a matte so can be used in stereo conversions. See: Previous Blog post | |
filePathWrite – Hack of a fileOut node with extra features like filePath creation; proxy paths, read from write, expression linked writes. Work in Progress. – GitHub link |
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maya2nukeLayoutCamera – Position the matchmoved plate in the frame from the CG camera and then use that for a layout camera in NUKE. Original Blog Post – GitHub link | |
CameraShakeVetror – Combine CG vectors with 2d camera shake so the CG motion blur does not go wierd. – Original Blog Post – GitHub link | |
uvTile – simple tool to create uv guide’s, based method by the great Tahl. – GitHub link |
Tools Others Have Written: (some I have forked and changed)
Keychew: | GitHub link |
Fizzle / TV distortion: Original: nukepedia v2.0 julian van mil |
No Changes: My GitHub link |
rotate normals: Original: nukepedia v1.0 Hakan Blomdahl |
no changes GitHub link |
Bump Normals Original: nukepedia v1.0 Michael Garrett |
no changes GitHub link |
Fractal Blur: Original: richardfrazer.com |
Major Changes from original including adding RGB distortions. GitHub link |
horizon_line: Original: nukepedia Peter Farkas |
Major changes including adding rotate/dutch and a horizon line. GitHub link |
killOutline: Original: nukepedia Andreas Frickinger |
minor change to have a preview mode (i.e. no premult) GitHub link |
P_mask Original: nukepedia Ivan Busquets |
nochanges GitHub link |
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