Month: August 2014

  • Motion Interpolation CG Proxies

    Motion Interpolation CG Proxies

    When Disney’s Paperman came out it discovered a new technique.  This was using 3d vectors generated from animated geometry to create in-between frames of 2d drawn images or Motion Vector Inbetweening Several VFX companies have started using this technique to dramatically cut the cost of 3d renders. By rendering on less frames i.e. 4, 6 or 8’s,…